Category Archives: CitadErl

Board generation for CitadErl

When playing Citadel of Blood, it seemed to be quite trivial to just pick random pieces and check if they match existing board. Maybe checking adjacent fields is easy for computer but there are certain conditions where more distant blocks … Continue reading

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Online gaming in Erlang

I love computer games, everyone who knows me is aware of this. Maybe I’m not a gamer with 30-year experience, but at least I do remember playing North vs. South and Mortal Kombat on Amiga with my neighbour. I don’t … Continue reading

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